Training and Digital Technology
The rise of digital technology is profoundly transforming the world of training, both in teaching methods and in the design of learning tools. In this context, it is no longer enough to simply add technology to existing programs: training must be rethought by integrating human specificities, usage contexts, and learning objectives.
Digital tools now make it possible to personalize learning paths, boost engagement through immersive environments (virtual, augmented, or mixed reality), and facilitate access to knowledge anytime and anywhere. However, for these tools to be effective, they must be accepted, usable, and truly adapted to the real needs of learners and trainers.
Training
A human-centric approach is essential: it involves thoroughly analyzing needs, testing tools in real-life conditions, and co-designing solutions with end users. This approach relies on expertise in ergonomics, cognitive science, human factors, and interactive design.
The success of a digital training project is therefore built on several key pillars:
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Needs analysis: understanding the audience, learning objectives, and usage context.
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Tool design: imagining functional, appealing, and effective technologies.
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Support: facilitating adoption, evaluating impact, and training for autonomous use.
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Results measurement: using performance indicators (usability, efficiency, satisfaction).
ome application examples:
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Virtual reality for professional skills training
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Virtual lab for scientific learning
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Industrial training using connected devices
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Cognitive training in virtual reality
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Driving simulator
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Learning through 3D manipulation