Kiwi

Automating interactive simulations

Type of project

Technology
transfer

Duration

15.01.2018
31.12.2021

Official website

The projext at a glance

Founded in 1986, Ubisoft Entertainment is the third-largest video game publisher in the world and the leading European publisher. To enhance the player experience, Ubisoft aims to immerse players in deep, long-lasting gaming experiences.

The KIWI project thus seeks to address technological challenges across several interconnected fields related to real-time scalable interactive simulation automation and player behavior analysis.

This R&D project aims to overcome key technological obstacles critical to Ubisoft for the development of large-scale digital simulations, their scalability, and their real-time adaptability to both players and external disruptions.

To achieve this, the project focuses on:

  • Facilitating the creation and management of complex worlds, with large-scale, playable online environments;

  • Producing an infinite amount of high-quality gameplay content (infrastructure, activities, scripted content) through procedural generation to populate these worlds;

  • Enhancing quality (of both code and data) through automation methods and Machine Learning, which are increasingly necessary due to the massive growth of generated data;

  • Improving the understanding of players and their behavior, and adapting content to their preferences.

It also aims to:

  • Ensure compatibility with leading industry tools (such as Maya, 3ds Max, etc.), as well as Ubisoft’s internal tools;

  • Develop tools tailored to user needs, thanks to extensive research into ergonomics and usability;

  • Guarantee scalable technologies that can easily incorporate new features over time.

CATIE contribution

CATIE will contribute to the project by working on:

  • Algorithms for comparison and conflict detection in the game element definition data;

  • Prediction of game performance based on data collected by a robot navigating through the game environment.

Expertise used

This project was supported by
Région Nouvelle-Aquitaine